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PWRFC
General Procedures

General Procedures

ENTRY DEADLINE: WEDNESDAY, JULY 21, 2004 10:00PM DEADLINE for teams to register for the upcoming event so that we can seed and pool the all brackets. As per the Year 2004 MARFU Sevens Procedures, MARFU will hold any team liable to a fine and the full entry fee (for each team entered) for backing out of a tournament if a TD is holding a faxed or EMailed commitment received before the deadline.

CAPTAIN'S MEETING: On arrival, a team representative should go to the registration tent, pay fees, pick up schedule, roster form, waiver forms and tournament information. The team captain or 7s coordinator will be responsible for passing information onto your teammates.

CIPP:
Remember:  everyone has to file their CIPP rosters electronically this weekend on or before THURSDAY July 22, 2004.  No one can CIPP on the day of the tournament like other events so we comply with the 22-day registration deadline for USA Rugby.
All players must show proof of enrollment prior to playing in any matches (print-out of your Club's list from the USA Web site). To obtain your Club CIPP List, go to www.usarugby.org and click on 'CIPP Query'. Players who cannot provide proof, or have not yet enrolled for year 2004, will be REQUIRED to get confirmation from a MARFU representative prior to playing their first match in the tournament. Be sure you have followed any rules for transferring from your 15s club if you are playing for a different team for summer 7s. If a transfer form is already completed but not yet listed on your 7s Club's CIPP print out, please bring a copy of your transfer form and a fax receipt that it was sent.

INSURANCE: All teams are required to have club liability insurance and all players are required to have individual health insurance. All players are required to sign a waiver in order to participate in the tournament. Waiver forms will be available at the pitch.

ROSTERS: The maximum number of players per roster is 12 for the Men's Open and 14 for the Men's VERY Open. Per MARFU Seven's Procedures, qualifying teams may also have a 12 man roster. Cross rostering is not permitted in the Qualifier Division. For clubs with more than one team registered, a separate roster must be completed for each team. Rosters must be completed and handed in before your first match. Rosters will be available at the field.

KITS: All teams must take the field in matching kit. Jerseys must be worn, no T-Shirts.

TOUCH JUDGE: Each team is required to provide a knowledgeable touch judge for each of their matches, excluding the championships.

DISCIPLINE: Any player ordered off the pitch for disciplinary reasons will be forbidden from playing in any remaining matches for the rest of the tournament. The referee is responsible for filing an appropriate report with the EPRU and the player's local union.

CONVERSIONS: All conversions will be taken from the end zone side of the goal posts - back towards the fields. There will be no conversions in the Men's VERY open division.

TIES: All ties will stand in pool play.

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Tournament Timing

The games are scheduled 18 minutes apart and we will be ON TIME all day. Timeliness will be strictly observed. Our tournament rules are structured to maximize the percentage of the match time that the ball is in play. All games, on all fields, will begin at exactly the appointed time. This will not be left to the referee to enforce.

The Siren

Two siren sounds will signify that the tournament will begin in five minutes

At the sound of one siren, loud enough to be heard by everyone at all fields, all four games will commence. Seven minutes later, half time begins at the whistle following the siren. Two minutes later, the second halves commence. And seven minutes later, all four games end at the whistle following the siren.

Timing Rules

  • If one team is not present, the other team kicks off without them.
  • If there is an injury, teams continue to play.
  • The referee may stop play momentarily to allow a player to be carried off, but the clock runs.
  • If a player is too injured to continue, he gets off and is replaced; otherwise he gets up quickly and resumes play (i.e. no fitness-related "injury" times are tolerated.)
  • If there is a score, the conversion will taken by a drop-kick from behind the goal posts.
  • If there is a tie in a pool game, it stands.
  • If there is a tie in quarterfinals or semi-finals (open & VERY open), then
    1. the team with the most tries wins; if both teams have the same number of tries,
    2. the team that scored the first try wins.
    3. Only if no tries have been scored, a 5 minute sudden death period is played
      if still tied, teams will take a one minute break, switch ends and an additional 5 minute period will be played; this continues until one team scores
  • If there is a tie in quarterfinals or semi-finals (MARFU Qualifier), then
    1. 5-minute sudden death period.  
    2. If no score, then teams flip sides for another 5-minute half.
  • In the All finals, a 5 minute sudden death overtime period will be played
    if still tied, teams will take a one minute break, switch ends and an additional 5 minute period will be played
    teams will switch ends and continue play until the first score

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VERY Open Rules

  1. This division is tackle 7s
  2. Open substitutions - players will be permitted to substitute during any stoppage of play
  3. 14 Man Rosters - all teams will be permitted a full change of players
  4. Substitution boxes will be situated on both sides of the field at the halfway. Players will enter the game at any breakdown by notifying the touch judge. The touch judge will notify the referee, and then and only then will a player be allowed to enter the game
  5. No conversions - there is no need and therefore there will be No conversions attempted
  6. Any other rule is acceptable if agreed upon by both captains prior to the beginning of the game

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Simplified Rules of Touch (Slayers v. Dingoes)

  1. Scoring: A touchdown will be awarded when a player places the ball on or over the score line prior to being touched. A touchdown will be worth one  point. The Dummy Half is not permitted to score touchdowns.
  2. Substitution Box: Teams may interchange players at any time. Players coming on to the field may not do so until the player being replaced has come off. Substitutions must occur at or within the team’s substitution box.
  3. Possession of the Ball:
    At a change of possession play is restarted with a rollball.
    A change of possession shall occur when:
    • the ball goes to ground
    • the Dummy half is touched while in possession
    • the Dummy half places the ball in the Touchdown zone
    • the 6th Touch occurs
    • the player in possession steps on or over the boundary of the field of play
    • a rollball is performed incorrectly
    • a tap is performed incorrectly
  4. Passing: A player may pass, knock, throw or otherwise deliver the ball to any onside player in the attacking team. Passing forward is NOT permitted.
  5. The Tap: The tap is taken by placing the ball on the ground on the mark, releasing the ball from both hands, tapping the ball with the foot a distance of not more than one metre and retrieving the ball cleanly. Any player from the attacking team may take the tap.
  6. The Penalty: When a player / team is penalized the non offending team shall restart play with a tap. The tap is taken at the mark and the defending team must retire ten metres from the mark until the ball has been tapped.
    • Play restarts with a tap when the following infringements occur;
    • Forward Pass
    • Touch and Pass
    • Rollball performed off the mark
    • Performing a rollball prior to a touch being made
    • Defenders offside at the rollball (5 metres)
    • Defenders offside at the tap (10 metres)
    • Deliberately delaying play
    • More than six players on the field
    • Incorrect substitution
    • Falsely claiming a touch
    • Using more than the minimum force to make a touch
    • Misconduct
  7. Rollball: A means of restarting play. Players must perform the rollball on the mark while facing their opponent’s defending score line and rolling the ball backwards between their legs a distance of not more than one metre. Players must not delay performing the rollball.
  8. The Touch: Players from both teams are permitted to effect the touch. A touch is contact with any part of the body, ball, clothing or hair. A minimum of force is to be used at all times. The team in possession is entitled to 6 touches.
  9. Touch and Pass: A player is not to pass the ball after a touch has been made.
  10. The Dummy Half: The dummy half is the person who picks up the ball after a team-mate has performed a rollball.
  11. Offside / Onside: After a touch has been made all defending players must retire 5 metres from the mark. Defenders cannot move forward until the dummy half has touched the ball.
  12. Sideline: If a player with the ball touches or crosses the sideline she / he is deemed to be out of play and a change of possession occurs. Play restarts with a rollball 5 metres in from where the player went out. If a touch is made before the player goes out, the touch counts.
  13. Obstruction: Players of the attacking team are not to obstruct defending players from attempting to effect a touch. Defending players are not to obstruct / interfere with attacking players supporting the ball carrier.
  14. The Field of Play: The field is 100m long (score line to score line) and 65m wide. Substitution boxes measuring 20m in length shall be situated on both sides of the field at halfway. The Touchdown zone is the area beyond the score line.
  15. Team Composition: A team may consist of up to 14 players. A maximum of six (6) are allowed on the field at any one time. A minimum of four players are required for the match to be played.
  16. The Toss: The captain winning the toss shall receive possession of the ball and a choice of direction and substitution box for the first half. The Referee will supervise the toss.
  17. Duration: The match at the Surfside 7s shall be 15 minutes each way with a 3 minute break at half time. Halves may or may not be played consecutively.
  18. Extra Time and the Drop Off: When a match is drawn and a single winner is required, extra time is played and teams drop off players every two minutes until down to 3. The first team to score a Touchdown wins the match.
  19. Player Attire: All team members must be correctly attired in team uniforms. Footwear with moulded soles are permitted. Bare feet, spikes and footwear with screw in studs are not permitted. Players are not to wear any item of jewelry that might be dangerous.
  20. The Referee: The referee is the sole judge on matters of fact and is required to adjudicate on the rules of the game during play. The referee may impose any sanction necessary to control the match. All officials, players and coaches involved in the match are under the control of the referee.
  21. Foul Play will Not be Tolerated: Any foul play (the referee being the sole judge) will result in the offending player being penalized, sent to the sin bin for a period of time, or being sent from the field for the remainder of the match, depending on the severity of the offence.
  22. Mixed Teams: A mixed team is made up of a ratio of male / female players. The team is not permitted to field more than three male players or not less than one male player at any time.

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MARFU Men's Qualifier Division Rules
Please review the Year 2004 MARFU Sevens Procedures. They can be found at www.marfu.org/marfusevens.php

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